Destination Wedding 2070 featured in ‘Climates of Change: A Virtual Exhibition’ at AMC Hypertext

We’re excited to announce that Destination Wedding 2070 been selected to be featured in ‘Climates of Change: A Virtual Exhibition’ as part of the AMC Hypertext 2020 virtual gathering. It may be viewed in the event’s virtual gallery.

DW70 was created by Samara Hayley Steele, Dargan Frierson, Mark C. Marino, and Rob Wittig as a collaborative effort between members of the UC Davis ModLab, EarthGames UW, and Meanwhile Netprov Studios. This piece was performed and archived from Nov 4th-18th, 2019. It incorporates climate data based on simulations from the CanESM5 model under SSP585, a high emissions scenario that represents substantial increases in fossil fuel use in the coming decades.

Netprovs are a form of emerging media that has been around for about a decade, and they make for compelling asynchronous classroom content.

If you or your classroom would like to participate in future Netprovs, please sign up for the Meanwhile Netprov Studios email list!

Kriss Ravetto-Biagioli’s new book: Digital Uncanny

Book Description: We are now confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny does not erase the uncanny feeling we experience as déjà vu or when confronted with robots that are too lifelike. Today’s uncanny refers to how non-human devices (surveillance technologies, algorithms, feedback, and data flows)… Read more →

Futurity Factory: A Symposium on Speculative Media, Science & Technology

Futurity Factory is a one-day symposium that brings together humanities faculty and graduate students to explore the agency of the arts and cultural production in shaping epistemic, technological and scientific change. This symposium aims to galvanize cutting-edge and interdisciplinary research on the cultural construction of the future. This event is co-sponsored by the Science and Technology Studies, English, and Cinema… Read more →

Colin Milburn’s new book: Respawn: Gamers, Hackers, and Technogenic Life

Colin Milburn’s book Respawn: Gamers, Hackers, and Technogenic Life (2018, Duke University Press) examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political engagement, critique, and resistance while offering a vital space for players and hacktivists to challenge centralized power and experiment with alternative futures. “Drawing out the tight historical, aesthetic, and… Read more →

Gina Bloom’s new book: Gaming the Stage: Playable Media and the Rise of English Commercial Theater

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England’s first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London’s new entertainment marketplace largely because watching a play and playing a… Read more →

Patrick LeMieux exhibits Octopad

Instead of one controller with eight buttons, what if there were eight controllers with one button each? Instead of a single-player experience, what if Tetris was a team sport? The Octopad is an alternative interface for the Nintendo Entertainment System that transforms classic titles like Super Mario Bros., The Legend of Zelda, and Tetris (or Yo! Noid, Gremlins 2, and… Read more →

Game Studies Group meets Feb. 20

The Game Studies Reading Group will be meeting Tuesday, Feb. 20 from 4:30 P.M. to 6 P.M. in 234 Cruess Hall. Our theme for next week will be “Power at Play: Spacial Utilization and Power Dynamics in Mortal Kombat X.” In addition to discussing Pau Waelder’s “An Enhanced Duelling Artefact: PainStation and the Role of Competition in Video Games” and… Read more →

Game Studies Group meets Wednesday, January 24

The Game Studies Group will hold its first meeting of the quarter on Wednesday, January 24th at 4 p.m. in 234 Cruess Hall. Our topic will be retrogaming and arcade culture and we will be reading excerpts from Game After by Raiford Guins and Coin-Operated Americans by Carly A. Kocurek. Our object of study for this session will be Space… Read more →

Global Game Jam 2018

The UC Davis Global Game Jam 2018 is coming up on Friday, January 26 to Sunday, January 28 at the Art Annex and you’re invited! WHAT? The Global Game Jam is the world’s largest game jam event that takes place globally over the span of a weekend. A game jam can be thought of as a hackathon, but for the… Read more →

Teaching Game Design

The ModLab is pleased to announce that we will be presenting Teaching Game Design, the third and final Games and Pedagogy workshop, on Tuesday, January 16, from 5-7 p.m. in 234 Cruess Hall. This workshop will focus on incorporating game design lessons into classes in the humanities and humanistic social sciences. We welcome instructors from all disciplinary backgrounds and levels… Read more →

Call for Proposals for the Infrastructural Listening Initiative’s “Music for Concrete” Project

The Infrastructural Listening Initiative is an interdisciplinary project based at UC Davis, meant to encourage critical sonic engagements with our built environments. Susan Leigh Star has used the term “structural inversion” to describe a practice of figure-ground reversal wherein the taken-for-granted aspects of our sociotechnical worlds are foregrounded and attended to in their particularities. The ILI is dedicated to exploring… Read more →

Critical Wearables Group presents at HASTAC 2017

The Critical Wearables Group exhibited “The Future Past of Wearable Tech” at HASTAC 2017, the annual meeting of the Humanities, Arts, Science, and Technology Alliance and Collaboratory. The exhibit offered a satirical look on neoliberalism and wearable technologies in the form of a parody of a SkyMall catalog. Read more →

Game Studies Group Meets Wednesday, Nov. 15

Game Studies Reading Group is meeting Wednesday 11/15 from 4 to 6 p.m. in 234 Cruess Hall. The topic will be “Franchise and Fan Service: Exploring Shadow of Mordor and Shadow of War.” In addition to playing and discussing the Middle-Earth games, members will discuss future directions for the group. Snacks and lembas bread will be served. Read more →

ModLab to host “Games as Teaching Tools” Workshop

The ModLab will be hosting a workshop on “Games as Teaching Tools” in 234 Cruess on Wednesday, November 8th at 3:30p.m. In this workshop, Prof. Gina Bloom, NAS grad students Ashlee Bird and Lynette Haberman, and Native Language and History Program Developer, Todd Gettleman, will offer instructors practical advice on utilizing games as effective teaching tools, as well as some… Read more →

Gerardo Con Díaz receives Thomas Edison Innovation Fellowship and Bernard S. Finn Prize

Gerardo Con Díaz is a receipient of the Thomas Edison Innovation Fellowship from the law school at George Mason University. This is a year-long non-resident research fellowship to support his research on intellectual property law. In addition, Díaz also won the Bernard S. Finn Prize for best article on the history of electrical technologies from the Society for the History… Read more →

Teaching Game Studies, Oct. 26th

Teaching Game Studies The ModLab will be hosting a workshop on “Teaching Games Studies” in 234 Cruess on Thursday, Oct. 26th from 5 to 7 p.m. In this workshop, Profs. Colin Milburn and Kris Fallon will offer instructors practical advice on teaching students to interpret games through a variety of disciplinary perspectives. Faculty, graduate students, and anyone else interested in… Read more →

Stephanie Boluk and Patrick LeMieux publish Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

Stephanie Boluk and Patrick LeMieux have published Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (University of Minnesota Press, 2017). Drawing on examples from electronic espionage in EVE Online to speedruns of Legend of Zelda, Metagaming shows how gamer practices often break the rules and disrupt the boundaries of videogames. In addition to videogame criticism, the book offers… Read more →

Kriss Ravetto-Biagioli publishes Mythopoetic Cinema: On the Ruins of European Identity

Proffesor Kriss Ravetto-Biagioli has published Mythopoetic Cinema: On the Ruins of European Identity (Columbia University, 2017). Mythopoetic Cinema explores how contemporary European filmmakers treat mythopoetics as a critical practice that questions the constant need to provide new identities, a new Europe, and with it a new European cinema after the fall of the Soviet Union. Read more →

Play the Knave – Steam Greenlight!

The Steam community has voted for Play the Knave to be released through the Steam platform! Further details forthcoming …. Please keep checking Steam and the ModLab website for information about the official release date. https://steamcommunity.com/sharedfiles/filedetails/?id=874426069 Read more →