We’re excited to announce that Destination Wedding 2070 been selected to be featured in ‘Climates of Change: A Virtual Exhibition’ as part of the AMC Hypertext 2020 virtual gathering. It may be viewed in the event’s virtual gallery.
DW70 was created by Samara Hayley Steele, Dargan Frierson, Mark C. Marino, and Rob Wittig as a collaborative effort between members of the UC Davis ModLab, EarthGames UW, and Meanwhile Netprov Studios. This piece was performed and archived from Nov 4th-18th, 2019. It incorporates climate data based on simulations from the CanESM5 model under SSP585, a high emissions scenario that represents substantial increases in fossil fuel use in the coming decades.
Netprovs are a form of emerging media that has been around for about a decade, and they make for compelling asynchronous classroom content.
If you or your classroom would like to participate in future Netprovs, please sign up for the Meanwhile Netprov Studios email list!
Book Description: We are now confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny does not erase the uncanny feeling we experience as déjà vu or when confronted with robots that are too lifelike. Today’s uncanny refers to how non-human devices (surveillance technologies, algorithms, feedback, and data flows)… Read more →
Futurity Factory is a one-day symposium that brings together humanities faculty and graduate students to explore the agency of the arts and cultural production in shaping epistemic, technological and scientific change. This symposium aims to galvanize cutting-edge and interdisciplinary research on the cultural construction of the future. This event is co-sponsored by the Science and Technology Studies, English, and Cinema… Read more →
Colin Milburn’s book Respawn: Gamers, Hackers, and Technogenic Life (2018, Duke University Press) examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political engagement, critique, and resistance while offering a vital space for players and hacktivists to challenge centralized power and experiment with alternative futures. “Drawing out the tight historical, aesthetic, and… Read more →
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England’s first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London’s new entertainment marketplace largely because watching a play and playing a… Read more →
Instead of one controller with eight buttons, what if there were eight controllers with one button each? Instead of a single-player experience, what if Tetris was a team sport? The Octopad is an alternative interface for the Nintendo Entertainment System that transforms classic titles like Super Mario Bros., The Legend of Zelda, and Tetris (or Yo! Noid, Gremlins 2, and… Read more →
Retrogaming Publication Workshop, UC Davis ModLab September 17-21, 2018 (Pre-Workshop, Sept 13-14) Read more →
The Game Studies Group is playing Superhot VR and Tilt Brush today on June 14th at 4 p.m. in 234 Cruess. We hope to see you there! Read more →
The Games Studies Group will meeting to watch and discuss WarGames (1983), starring Matthew Broderick, on Wednesday, May 2nd at 6 p.m. in 234 Cruess Hall. Everyone is invited — we hope to see you all there! Read more →
The Game Studies Reading Group will be meeting Tuesday, Feb. 20 from 4:30 P.M. to 6 P.M. in 234 Cruess Hall. Our theme for next week will be “Power at Play: Spacial Utilization and Power Dynamics in Mortal Kombat X.” In addition to discussing Pau Waelder’s “An Enhanced Duelling Artefact: PainStation and the Role of Competition in Video Games” and… Read more →
ModLab was featured in an article in a recent issue of The California Aggie, “Video Games Provide Opportunities for Varied Research” by Gabriel Mulcaire. Professors Patrick LeMieux, Colin Milburn, and Jorge Peña were interviewed about their work on games. Read more →
The Game Studies Group will hold its first meeting of the quarter on Wednesday, January 24th at 4 p.m. in 234 Cruess Hall. Our topic will be retrogaming and arcade culture and we will be reading excerpts from Game After by Raiford Guins and Coin-Operated Americans by Carly A. Kocurek. Our object of study for this session will be Space… Read more →
The UC Davis Global Game Jam 2018 is coming up on Friday, January 26 to Sunday, January 28 at the Art Annex and you’re invited! WHAT? The Global Game Jam is the world’s largest game jam event that takes place globally over the span of a weekend. A game jam can be thought of as a hackathon, but for the… Read more →
The ModLab is pleased to announce that we will be presenting Teaching Game Design, the third and final Games and Pedagogy workshop, on Tuesday, January 16, from 5-7 p.m. in 234 Cruess Hall. This workshop will focus on incorporating game design lessons into classes in the humanities and humanistic social sciences. We welcome instructors from all disciplinary backgrounds and levels… Read more →
We’re excited to invite you to The Play’s the Thing, an exhibition of new games at 4:30PM and discussion of new books at 5:30PM in the UC Davis ModLab in 234 Cruess Hall on Thursday, December 7. From the stage to the screen to the street, embodied forms of performance and protest are changing the way we play in the… Read more →
The Infrastructural Listening Initiative is an interdisciplinary project based at UC Davis, meant to encourage critical sonic engagements with our built environments. Susan Leigh Star has used the term “structural inversion” to describe a practice of figure-ground reversal wherein the taken-for-granted aspects of our sociotechnical worlds are foregrounded and attended to in their particularities. The ILI is dedicated to exploring… Read more →
The Critical Wearables Group exhibited “The Future Past of Wearable Tech” at HASTAC 2017, the annual meeting of the Humanities, Arts, Science, and Technology Alliance and Collaboratory. The exhibit offered a satirical look on neoliberalism and wearable technologies in the form of a parody of a SkyMall catalog. Read more →
Game Studies Reading Group is meeting Wednesday 11/15 from 4 to 6 p.m. in 234 Cruess Hall. The topic will be “Franchise and Fan Service: Exploring Shadow of Mordor and Shadow of War.” In addition to playing and discussing the Middle-Earth games, members will discuss future directions for the group. Snacks and lembas bread will be served. Read more →
The ModLab will be hosting a workshop on “Games as Teaching Tools” in 234 Cruess on Wednesday, November 8th at 3:30p.m. In this workshop, Prof. Gina Bloom, NAS grad students Ashlee Bird and Lynette Haberman, and Native Language and History Program Developer, Todd Gettleman, will offer instructors practical advice on utilizing games as effective teaching tools, as well as some… Read more →
Gerardo Con Díaz is a receipient of the Thomas Edison Innovation Fellowship from the law school at George Mason University. This is a year-long non-resident research fellowship to support his research on intellectual property law. In addition, Díaz also won the Bernard S. Finn Prize for best article on the history of electrical technologies from the Society for the History… Read more →
The Game Studies Group will meet Thursday, Oct. 26 in 234 Cruess Hall at 4 p.m. to play Job Simulator on the HTC Vive. Snacks will be served. If you have any questions, please contact Jordan Carroll at jscarroll at ucdavis dot edu. Read more →
ModLab will hold a meeting on Thursday, October 19th at noon in 234 Cruess Hall. The RSVP form is available here. Lunch will be served. Please contact Jordan Carroll (jscarroll at ucdavis dot edu) if you have any questions or concerns. Read more →
UC Davis Professor of American Studies Caren Kaplan has published Life in the Age of Drone Warfare (Duke University 2017), a collection co-edited with Lisa Parks. The volume explores and assess the historical, juridical, geopolitical, and cultural dimensions of drone technology and warfare. Read more →
Teaching Game Studies The ModLab will be hosting a workshop on “Teaching Games Studies” in 234 Cruess on Thursday, Oct. 26th from 5 to 7 p.m. In this workshop, Profs. Colin Milburn and Kris Fallon will offer instructors practical advice on teaching students to interpret games through a variety of disciplinary perspectives. Faculty, graduate students, and anyone else interested in… Read more →
The UCHRI Working Group is hosting a symposium on “War, Security, and Digital Media” on the weekend of October 14-15 to be held in the Hart Hall Conference Room 3201 on Saturday the 14th and in ModLab in 234 Cruess Hall on Sunday the 15th. Lunch will be provided on both days. This two-day symposium, co-sponsored by the UC Humanities… Read more →
Stephanie Boluk and Patrick LeMieux have published Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (University of Minnesota Press, 2017). Drawing on examples from electronic espionage in EVE Online to speedruns of Legend of Zelda, Metagaming shows how gamer practices often break the rules and disrupt the boundaries of videogames. In addition to videogame criticism, the book offers… Read more →
Proffesor Kriss Ravetto-Biagioli has published Mythopoetic Cinema: On the Ruins of European Identity (Columbia University, 2017). Mythopoetic Cinema explores how contemporary European filmmakers treat mythopoetics as a critical practice that questions the constant need to provide new identities, a new Europe, and with it a new European cinema after the fall of the Soviet Union. Read more →
The Steam community has voted for Play the Knave to be released through the Steam platform! Further details forthcoming …. Please keep checking Steam and the ModLab website for information about the official release date. https://steamcommunity.com/sharedfiles/filedetails/?id=874426069 Read more →
The UC Davis Humanities Institute newsletter published an article by Nicholas Garcia about Play the Knave, ModLab’s Shakespearean video game. The article, “Analyzing Data from a Shakespeare Video Game,” can be found here. Read more →
The College of Letters and Sciences Magazine recently reported on undergraduate internships at the ModLab. Interns from projects such as Play the Knave spoke about the benefits of collaborating with the lab on game design projects. To read more, go to ModLab: Exploring the Humanities in the Digital World. Read more →