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“Plastic diagrams: Circuits in the Brain and How They Got There,” in Plasticity and Pathology eds. Bates & Bassiri, 2016.
“Why We (Shouldn’t) Fight: War Documentaries as Protest” in The Wiley-Blackwell Companion to the War Film edited by Douglas A. Cunningham (Forthcoming, Wiley-Blackwell)
“Media Theory According to Errol Morris” in Documentary Technology, Eds. Selmin Kara and Daniel Marcus (Forthcoming, Routledge)
“Data Visualization and Documentary’s (in)Visible Frontier” in Berlin Documentary Forum #4, Haus der Kulturen der Welt, (Forthcoming)
Sound Cartographies. In Search of the Sublime’, in Mobile Network Culture, special edition of Leonardo Electronic Almanac, ed. by Hana Iverson, Mimi Sheller, vol.20, no.3, forthcoming.
“‘Ain’t No Way Offa This Train’: Final Fantasy VII and the Pwning of Environmental Crisis,” in Sustainable Media, eds. Janet Walker and Nicole Starosielski (London: Routledge, 2016).
“Long Live Play: The PlayStation Network and Technogenic Life,” in Research Objects in Their Technological Setting, eds. Alfred Nordmann, Bernadatte Bensaude-Vincent, Sacha Loeve, and Astrid Schwartz (London: Routledge, 2016).
“Feminism and Procedural Content Generation: Toward a Collaborative Politics of Computational Creativity.” Coauthored with Gillian Smith, Michael Cook, and Tanya Short. Digital Creativity 27.1 Special issue, “Post-Anthropocentric Creativity,” ed. Stanislav Roudavski and Jon McCormack.
“Welcome to MY Fantasy Zone: Bayonetta and Queer Femme Disturbance.” Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies, ed. Ben Aslinger, Bonnie Ruberg, Adrienne Shaw, and Staci Tucker. University of Minnesota Press, forthcoming.
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“Reading Playboy for the Science Fiction.” American Literature 2 (June 2015): 331-58.
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“Graphing Bodies” with Marianne de Laet, in Routledge Handbook on Science, Technology and Society, Daniel Lee Kleinman and Kelly Moore (editors), Routledge.
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“The Public Sphere.” The Blackwell Companion to the English Novel. Ed. Stephen Arata, J. Paul Hunter, Jennifer Wicke. Oxford: Blackwell’s. 2015. 426-40.
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“Ahead of Time: Gerald Feinberg, James Blish, and the Governance of Futurity,” in Histories of the Future, eds. Erika Milam and Joanna Radin (Princeton University, 2015).
“State of the Art in Hand and Finger Modeling and Animation”, with Wheatland, Nkenge; Wang, Yingying; Song, Huaguang; Zordan, Victor; and Jörg, Sophie. Computer Graphics Forum, 2015.
“Temporal Transfer of Locomotion Style”, with Yejin Kim and Myunggyu Kim. ETRI Journal, vol. 37, no. 2, pp. 406-416, Apr. 2015.
“Boundary interactions: resolving interdisciplinary collaboration challenges using digitized embodied performances”. With Flood, V. J., Neff, M., & Abrahamson, D. In T. Koschmann, P. Häkkinen, & P. Tchounikine (Eds.), Exploring the material conditions of learning: opportunities and challenges for CSCL, the Proceedings of the Computer Supported Collaborative Learning (CSCL) Conference Gothenburg, Sweden: International Society of the Learning Sciences, 2015.
“Shooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.” Games and Culture. Online October 2015, print forthcoming.
Nicholas Toothman, Tyler Martin, and Michael Neff
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“Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied Design.” With Aaron Trammell. In Rated M for Mature: Sex and Sexuality in Video Games, edited by Matthew Wysocki and Evan W. Lauteria, 177-193. New York: Bloomsbury,
“The Pleasures of Adaptation in Ryan North’s To Be or Not to Be.” Analog Game Studies, 2.3. March 2015
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Kristopher Fallon, “Streaming the Self: Instagram as Autobiography” Proceedings of the Interactive Narratives, New Media and Social Engagement, October 2014
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Colin Milburn, “Green Gaming: Video Games and Environmental Risk,” in The Anticipation of Catastrophe: Environmental Risk in North American Literature and Culture, Sylvia Mayer and Alexa Weik von Mossner, eds. (Universitätsverlag Winter Heidelberg, 2014), pp. 201-219.
Michael Neff, “Lessons from the Arts: What the Performing Arts Literature Can Teach Us about Creating Expressive Character Movement,” in Nonverbal Communication in Virtual Worlds, ETC Press, 2014.
Kriss Ravetto, “Noli Me Tangere: Godard’s Histoire(s) du cinéma” in Wiley Companion to Godard, Tom Conley and Thomas Kline, eds. (Wiley, 2014).
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Martin Weis, “The Ahistorical in the Historical Video Game,”in Frühe Neuzeit im Videospiel, Florian Kerschbaumer and Tobias Winnerling, eds. (Transcript, 2014).
Gina Bloom, “Games,” in 21st Century Approaches: Early Modern Theatricality, Henry S. Turner, ed. (Oxford University Press, 2013).
Colin Milburn, “Postmortem: The Necrosis of Nanotechnology,” in Evolution Haute Couture: Art and Science in the Postbiological Age, Dmitry Bulatov, ed. (Moscow: National Center for Contemporary Art, 2013).
Kriss Ravetto, “Anonymous: Social as Political,” Special issue of Leonardo Electronic Almanac “Without Sin: Freedom and Taboo in Digital Media,” Lanfranco Aceti and Donna Leishman, eds., 19.4, September, 2013.
Gina Bloom, “‘My Feet See Better Than My Eyes’: Spatial Mastery and the Game of Masculinity in Arden of Faversham’s Amphitheater,” in Theatre Survey 53.1 (2012).
Colin Milburn, “Greener on the Other Side: Science Fiction and the Problem of Green Nanotechnology,” Configurations 20 (2012).
Joseph Dumit, “Haptic Creativity and the Mid-Embodiements of Experimental Life,” with Natasha Myers, in A Companion to the Anthropology of the Body and Embodiment, Frances E. Mascia-Lees, ed. (Wiley-Blackwell, 2011).
Colin Milburn, “Just for Fun: The Playful Image of Nanotechnology,” NanoEthics 5 (2011).
Caren Kaplan, “The Space of Ambiguity: Sophie Ristelhueber’s Aerial Perspective,” in Geohumanities: Art, History, Text at the Edge of Place, Michael Dear et.al., eds. (Routledge 2011).
Eric Smoodin, “Going to the Movies in Paris, Around 1933: Film Culture, National Cinema, and Historical Method,” The Moving Image (Spring 2011).
Gina Bloom, “‘Boy Eternal’: Aging, Games, and Masculinity in The Winter’s Tale,” in English Literary Renaissance 40.3 (2010).
Gina Bloom, “Manly Drunkenness: Binge Drinking as Disciplined Play,” in Masculinity and the Metropolis of Vice, 1550-1650, Amanda Bailey and Roze Hentschell, eds. (Palgrave, 2010).
Colin Milburn, “Digital Matters: Video Games and the Cultural Transcoding of Nanotechnology,” in Governing Future Technologies: Nanotechnology and the Rise of an Assessment Regime, eds. Mario Kaiser, Monika Kurath, Sabine Maasen, and Christoph Rehmann-Stuuer (Springer, 2010).
Colin Milburn, “Everyday Nanowars: Video Games and the Crisis of the Digital Battlefield,” in Nano Meets Macro: Social Perspectives on Nanotechnology, eds. Fern Wickson and Kamilla Kjolberg (Pan Stanford Publishing, 2010).
Colin Milburn, “Modifiable Futures: Science Fiction at the Bench,” Isis 101 (2010): 560-569.
Colin Milburn, “Tactical Atomism,” in Art in the Age of Nanotechnology, eds. Vashti Innes-Brown, Chris Malcolm, and Pauline Williams (Perth: John Curtin Gallery, 2010), pp. 8-20.
Kriss Ravetto, “Everything You Wanted to Know About David Lynch, but Should Be Afraid to Ask Slavoj Žižek,” Freud and Fundamentalism, Stathis Gourgouris, ed. (Fordham University Press, 2010).
Kriss Ravetto, “Shadowed by Images: Rafael Lozano-Hemmer and the Art of Surveillance,” Representations (2010).
Kriss Ravetto, “Vertigo and the Vertiginous History of Film Theory,” Camera Obscura 25 (2010).
Caren Kaplan, “The Biopolitics of Technoculture in the Mumbai Attacks,” Theory, Culture & Society 26: 7-8 (2009).
Joseph Dumit, “Social Studies of Scientific Images and Visual Knowledge,” with Regula Burri, in New Handbook of Science and Technology Studies (MIT Press, 2008).
Caren Kaplan, “’Everything is Connected’: Aerial Perspectives, the ‘Revolution in Military Affairs,’ and Digital Culture,” Proceedings of the “Electronic Techtonics: Thinking at the Interface Conference” (HASTAC, Lulu Press [lulu.com], 2008).
Colin Milburn, “Atoms and Avatars: Virtual Worlds as Massively Multiplayer Laboratories,” Spontaneous Generations 2 (2008).