Author: Colin Milburn

Futurity Factory: A Symposium on Speculative Media, Science & Technology

Futurity Factory is a one-day symposium that brings together humanities faculty and graduate students to explore the agency of the arts and cultural production in shaping epistemic, technological and scientific change. This symposium aims to galvanize cutting-edge and interdisciplinary research on the cultural construction of the future. This event is co-sponsored by the Science and Technology Studies, English, and Cinema… Read more →

Gina Bloom’s new book: Gaming the Stage: Playable Media and the Rise of English Commercial Theater

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England’s first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London’s new entertainment marketplace largely because watching a play and playing a… Read more →

Patrick LeMieux exhibits Octopad

Instead of one controller with eight buttons, what if there were eight controllers with one button each? Instead of a single-player experience, what if Tetris was a team sport? The Octopad is an alternative interface for the Nintendo Entertainment System that transforms classic titles like Super Mario Bros., The Legend of Zelda, and Tetris (or Yo! Noid, Gremlins 2, and… Read more →

Play the Knave – Steam Greenlight!

The Steam community has voted for Play the Knave to be released through the Steam platform! Further details forthcoming …. Please keep checking Steam and the ModLab website for information about the official release date. Read more →

Evan Lauteria awarded ICPSR Summer Scholarship

Evan Lauteria, PhD student in sociology and member of the ModLab, has been awarded the Jerome M. Clubb Scholarship to participate in the 2016 ICPSR Summer Program in Quantitative Methods of Social Research in Ann Arbor, MI. The Clubb Scholarship is awarded annually to a handful of graduate students across the historical and social sciences whose research involves quantitative analysis on historical topics or uses historical… Read more →

ModLab at QGCon

The UC Davis ModLab will host a community discussion panel on “Games Research in the University” at QGCon: The Queerness and Games Conference in Berkeley, CA, on October 17, 2015. Panel speakers: Stephanie Boluk, Evan Lauteria, Patrick LeMieux, Colin Milburn, and Amanda Phillips Home Read more →